HOME  |  GALLERY  |  MOVIES  |  LIBRARY  | CONTACT  |    MEMBER AREA    |   BEGINNERS   |

 

Basic introduction to aero-modelling

 

This is a very basic introduction to aero-modelling.  Hopefully I have tried to cover all the basics. As my knowledge of electrickery is limited I have only briefly discussed it. If you have any questions please contact me, or speak to an experienced fellow member.

Chris Berry, November 2010

 

Engines

There are 2 main types of engine.

Glow engines which use a glow plug to ignite a methanol, and oil based model fuel. The fuel is bought ready mixed and often contains Nitro, usually of around 5% or 10% to give more power. There are lots of type to choose from.

Petrol engines which use a spark to ignite a petrol and oil mix. This fuel is mixed by using normal high octane unleaded petrol and a good quality 2 stroke motorbike oil.

 

Glow engines are generally 2 stoke, or 4 stroke.

2 stroke engines are very basic engines and are used mostly in sport models.

They are the cheapest engine available and are the sort of engine you would use in your first model.

4 stroke engines are generally used in scale models, as the noise more realistic.

These engines generally cost a little more than 2 stroke and give slightly less power.

 

There are many manufacturers and hundreds of engines to choose from.

Examples of 2 stroke engines are Irvine, ASP, OS, Thunder Tiger, Super Tigre, SC. Examples of 4 stroke engines are Saito, ASP, OS, SC, Magnum, Laser

 

For your first model you will use around a 40 to 46 size engine.

What does that mean?

Model aircraft engines are measured in cubic inches. There are 16cc (cubic centimetres) to the cubic inch. So, a 40 size engine is actually 0.40 of 16cc which equates to 6.4cc. So, a large engine, a Saito 125 for example is a 1.25 engine, therefore is 1.25 x 16cc which is 20cc.

I have had 3 Irvine 46 engines, all of which work very well and I highly recommend. Other people will of course recommend alternative engines.

Petrol engines are generally used for bigger models, which require engines of more than 20cc. Examples include Zenoah, Fuji, Moki, RCGF, CCRC

 

Radio

There are 5 basic elements to a radio system:

·       Transmitter or tranny/TX: The box with the sticks and an aerial

·       Receiver or RX: The black box in the aircraft

·       Servos: The motors that plug into the receiver and are connected via pushrods to the control surface

·       Battery: To provide power

·       Switch: To get things going.

 

There are two types of radio that are available for model aircraft use.

The first and more traditional is 35mhz, this is a very reliable system that has been around for many years.

35MHZ SHOULD ONLY BE USED FOR MODEL AIRCRAFT.

The second is 2.4ghz, this is relatively new and is becoming more common by the day.

 

Both systems use the above components. The difference between them is the frequency band.

 

35mhz: Within the 35mhz FM band there are 36 separate channels numbered 55-90, in theory each channel is capable of being used at the same time at the same site.

HOWEVER; if a 37th operator tries to switch their transmitter on, they will be interfering with an existing user, causing a frequency clash which could result in a crash. The range of a transmitter is about 2 miles.

 

FREQUENCY CONTROL. At our flying site, like many others, a peg board is used to ensure that people operating on the same channel, do not switch on their transmitters at the same time and cause a crash. The process is very simple.

If you wish to fly, place a peg on the channel you wish to use on the peg board.

If there is already a peg there, then that channel is in use and you MUST NOT switch your transmitter on.

My advice is to ALWAYS CHECK with fellow modellers at the field before you fly, to ensure that the risk of any clash is reduced. Do not just rely on the peg board.

 

Most 35mhz radios now use a synthesised channel selection method, rather than the old way of fitting channel specific crystals into the RX and TX. The synthesised method involves you selecting the channel you want to use on the TX and then activating that channel on the RX.

I WOULD ALWAYS USE THE SAME FREQUENCY AS THIS REDUCES THE RISK OF HUMAN ERROR AND CLASHES WITH OTHER USERS.

You can only fly one model at a time.

 

2.4ghz operates in a different way. When you switch your transmitter on it scans for a free channel within that band, and therefore locks that channel out of the reach of other transmitters, this elevates the risk of a "shoot down".

The peg board system is therefore Semi-redundant, other than to place a black peg on the top of the board to indicate you will be flying.

I have no experience with 2.4ghz, so will not comment any further on this method. Anyone wishing to purchase a 2.4ghz radio should speak to an experienced user of 2.4ghz.

 

Servos

There are many different types of radio, receivers and servos that you can use.

For your first model, you are likely to be using 4 or 5 servos, of around 3 to 5 kg/cm torque. (The larger and more high-performance the aircraft the more force needed to move the control surfaces and therefore the larger and more powerful the servo needs to be)

Standard servos of around 3 to 5kg will be the sort you will use for your first few models. Typically they will be priced at around £8 to £10 each.

Popular types are Hitec HS322, HS485, HS81, JR 591, Futaba 3001.

All are perfect for general training and sport models.

 

Transmitters

Transmitters vary in the number of functions. A 6 channel transmitter is perfect for most people. 6 channels means that the transmitter is capable of operating 6 functions on the aircraft. 4 of these functions will be the basic flying controls; which is all you will need to begin with. The remaining functions can operate auxiliary functions such as retracting undercarriage, landing lights or a pilots arm waving.

All transmitters now have model memories.

This is effectively a hard disk that stores the setting for each model.

So when you have more than one aircraft, you don’t have to change the settings, you just switch on and select the model you want to fly.

For your first transmitter I would recommend a JR 2610 (This means 2 aircraft types, Heli and fixed wing, 6 channels, 10 model memories), or a Futaba FF6.

However there are many others to choose from.

 

Receivers

Similar to that of transmitters, receivers vary in the numbers of channels they will handle. You can use a receiver with less or more channels than your transmitter. There are a huge number of receivers available.

I use JR radio and generally use a JR 70 receiver which is a 7 channel receiver. Other people use different.

 

Batteries

There is a vast array of batteries available. Receivers run on a voltage of 4.8v and 6v. The difference is purely to do with the torque and speed of the servos.

For your first few models you will only need to use 4.8v batteries.

These will generally be Nickel Metal Hydrides (NIMH) and will be AA size.

They will be a sealed pack with a lead and plug pre-fitted. Capacities vary, but for an aircraft with 5 standard servos ideally you should use a battery of between 1100 and 1800mah. For aircraft with lots of servos, or high power servos, you should ideally use a SUB C pack, either 4.8v, or 6v with a capacity of around 3000mah.

The higher the capacity the less quick the battery will drain.

There are a variety of other batteries you can use, but they should be suitable for model use.

I would recommend you fit a battery checker to your aircraft.

These have a row of red, yellow and green led's and monitor the condition of the battery. When you switch on, one single green led should stay lit, and when you work the servos, therefore putting them under load, you should see only green lights and not yellow or red. If you don’t see green you shouldn't fly.

 

Aircraft

First and foremost, your first, second and probably third model will not be a Spitfire!!!

 

Your first model will be a basic training aircraft. Typically it will have banded on wings, tricycle undercarriage and be high wing. Examples include the Ripmax Trainer, and Irvine Tutor 40.

I have taught people to fly on aircraft like these as well as a very popular aircraft called a WOT 4. This is slightly different, in that it is a tail dragger, and is therefore slightly more difficult to handle on the ground. However it is a very capable trainer and all round general sport aircraft.

 

There are several ways of getting an aircraft:

 

Plans: You buy the plans and then separately buy the wood and parts.

You need some experience of building and interpreting drawings.

Semi-Kit: You buy some wooden and pre-formed parts, plans and drawings and then prefabricate much of the aircraft yourself.

Kit: You buy a big box with everything you will need to complete the basic wooden airframe, including instructions, plans and photos.

ARTF: By far the most common method, Almost Ready to Fly aircraft have been around for 10years or so. They are mass produced to a high quality and require minimal assembly of wings, hinges, control surfaces and undercarriage etc.

They are pre-covered, and all you then need to do is select and fit your radio and engine.

Second Hand: Often a cheap and easy way to get in the air, used models are often sold complete. BE VERY CAREFULL, when buying used aircraft.

You don’t know the aircrafts HISTORY, ask a more experienced modeller to assist as they will know the sorts of things to look for when buying a second hand model.

 

Electric Models

This isn’t my speciality, so it's not a long section but essentially there are 3 basic components:

Motor

Speed Controller: this acts as the throttle/motor control and is plugged into the RX. It is given an AMP rating. So if a motor with a given size prop draws 50amps from the battery, then the controller should be a minimum of 50 amps. A 30 amp controller would probably melt due to the current draw.

Lipo Battery: powers the motor and radio system. It needs to be charged and discharged carefully with specific chargers.

It is highly recommended that you charge a lipo in an environment free from combustibles, ideally on your drive/garden slabs etc. There have been several cases of lipos exploding, so care and advice should be taken.

Servos and receivers are the same as for glow models.

How do you know what motor/controller lipo combination to go for? It's basically about the power of the battery and the size of the propeller.

 

I much prefer smoke, oil and noise. If you want more info on electric then again, speak to someone who knows a bit more about the topic.

 

General Tips

 

Covering

This is a self adhesive film or fabric which when ironed shrinks to form a drum tight covering over the aircraft.

 

Plugs and sockets

Make sure that plugs and sockets will not come apart. There are several ways to do this. Tape, cotton bound or preparatory fittings that you slide the connected joint into and it locks the assembly into place. You remove it by unclipping tongues.

 

Propellers

Always ensure you propeller is balanced. Buy a prop balancer and check the balance of the prop in all directions.

Using a scalpel blade, shave the leading edges of the heavy side until it balances. NEVER add weight to a prop. In extreme cases you may need to shorten the TIP of the prop in order to balance.

 

Batteries

Always fully charge a new battery (not lipo) for around 24hrs using the standard wall charger that comes with your radio set (see later). I fly on a weekly basis and usually charge for about 4 hours. If it hasn't been charged for a while, then I usually charge for 8 hours. Periodically it's worth cycling the battery to keep its performance.

Always use a battery checker and check each flight that the green lights are showing when the servos are all under load.

 

Hinges

Always use a minimum of 3 hinges per surface, that way if 1 fails the control surface will continue to operate.

There are 5 types of hinge that can be used

Split pin: These are my favourite and consist of two pieces of plastic with a pin down the centre. They are fitted using epoxy glue.

Robart:  These are barbed hinges and circular in shape, they are also glued using epoxy.

Hairy hinge: These are thin strips of plastic with a hairy film which when glued with super glue assist with helping to wick the glue deep into the hinge

Film hinge: This is less common but is used to hinge the top half of a control surface as part of the covering on the aircraft.

Mylar Strip: This is a mylar strip that is cut to size and glued in place.

 

I have had several hairy and mylar hinges break and no longer use them.

Most ARTF models come with these type of hinges.

 

Always pin the hinge from the underside; this adds extra security should the glue fail. I use small map/dress maker's pins.

 

Glues

When building a model most people use PVA wood glue.

For certain high stress applications such as wing joining, engine bulkhead and tail fitting, 2 pack epoxy glue is used. This comes in a variety of drying times. 5min, 30min, 1/2hr, 1hr, 2hr, 12hr and 24hr.

For all high stress joints I always use 24hr epoxy.

Generally a glue is stronger, the longer it takes to dry.

Super Glue or (Cyano) sets quickly and is generally used for minor repairs, and construction in low stress areas.

 

What do you need to get started?

Firstly you will need to get talking to people and visit the field.

See what others do and how they do it.

Then you will need to join the British Model Flying Association (BMFA).

They will then provide you with the relevant third party insurance, help, information and magazines to get you on your way.

I would then advise you to buy some magazines. RCME, Radio Controlled Model World, Aviation Modeller International.

Have a read. Use the internet, visit websites and get used to terms and phrases.

 

Then you will need to make further important choices.

 

You will need to choose and aircraft, the Ripmax trainer, Irvine tutor 40 and WOT 4 are all very good.

 

You will need to choose a radio. JR, Futaba and Hitec are very popular, as are Spektrum 2.4 and Multiplex. When you buy a radio, I would advise you get a complete set. This will include a transmitter, receiver, battery, charger, servos and switch.

 

You will need to choose an engine. Irvine, SC, OS, Thunder Tiger and ASP are all good makes. It should be suitable for the aircraft you have chosen.

 

You will then need a variety of other bits and bobs for use in the field and at home.

Home: Glues, spanners, nuts, bolts, clevises, horns, wood, spare covering etc

Field: You will need a toolbox with basic tools such as spanners, screw drivers, allen keys etc.

Spare and balanced propellers,

A starter motor and 12v battery to power the starter.

A 2v battery, for providing power to your glow plug.

A fuel pump, either electric or hand powered

Fuel

 

Most people use flight boxes. These are designed to hold a 12v battery, power panel (with integral pump, and glow driver) and a gallon of fuel, plus tools etc.

This is by far the best option.

 

Most model shops (both local and nationwide) will sell everything you need to get going.

Most will offer deal packages, which will include engine, RC, aircraft tools and even fuel. A price of around £300 should be more than enough to get you in the air.

Ask for advice from fellow club mates first.

 

How long does it take?

It will take as long as it takes.

Most people will take between 4 and 8 months to learn to fly solo.

But everyone is different. It all depends on the time you can give to it.

The more you fly, the better you'll become.

It's exactly like learning to drive. Some weeks good, some weeks bad, but overall with regular (once, twice a week) practice, you'll become more proficient.

The longer the gaps between flying, the more you'll forget and the longer it will take.

 

 

GOLDEN RULES

Never switch on your transmitter until you have checked for definite that the channel is free!

Never take your eyes off the plane!

 

 

Useful contacts

 

British Model Flying Association

 

Steve Webb Models: For general model items including servos.

 

Als Hobbies: For general model items

 

Sussex Model Centre: For general model items

 

Just Engines: for a wide range of engines and associated items

 

Inwood Models: For general model items

 

DB Sport and Scale: For traditional kit built aircraft.

 

Nexus Modelling Supplies: For lots of bits and bobs

 

Model Fixings: For nuts, bolts, screws tools etc

 

  

Local shops/suppliers

 

Modelpower: Based in Mancetter and useful for batteries, leads, plugs etc

 

Kits and Bits, Binley Coventry

 

Punctilio Model Spot, Hinckley

 

Tonys Models and Hobbies, Leicester

 

Steves Models: Ashby de la Zouch

 

Midland Helicopters: Hinckley

 

 

I hope I have provided clear advice and have explained everything. If you have any questions please contact me, or a fellow club mate. I have not gone beyond the basics and everyone has their own approach to aero-modelling, but hopefully I've given you a few points in the right direction.

  

Chris Berry 


 

Copyright 2012 Nuneaton Aeromodellers Club